![]() Should I start a new thread or carry on here?Ĭlick to expand.Thanks, it has always been my dream to build a true to life scale model of the enterprise. I will post more updates as I go, probably once a week. I could use the help if anyone is well versed in sketchup and would like to pitch in. I can fix the issues (and finish models) myself but it is time consuming for me not being very experienced in modeling. This model isn't finished / game engine ready. I am a programmer, and I am still learning lighting/texturing so my first run may not be AAA quality but it will be "functional" from a software perspective.Ĭan anyone point me to the person who owns the rights to this model? There is no contact information available on sketchup nor terms of use posted.Īlso, I'm not a modeler, I know enough in sketchup to be dangerous. I am doing this as a hobby/learning project only, not for any kind of money. ![]() I am looking for the creator of this model to ask for permission to use/distribute it within my unity build. I spent many hours putting this thing together and fleshing out my LOD software to make it work. perhaps a Borg incursion or a battle with a Klingon bird of prey from the same era. I am not sure yet what it will be, but it will involve phasers, torpedoes and shields. You will also be able to seamlessly transition from first person controller to piloting a shuttle craft to check out the amazing external views in all of their rendered glory.Īfter the space sim and complex LOD system is done I intent to create a few short cinematic experiences. You will eventually be able to fly the superstructure, (pilot the massive ship) as well as seamlessly transition from piloting to the first person character controller aboard the ship. This ship is so large you could get lost! You will be able to tour the entire ship, use ladders, turbo lifts and functional doors as well as entering and exiting Jefferey's tubes and a GUI menu that will allow you to beam to various locations on the ship. ![]() (no not all at once), I'm using a custom LOD system I am designing that in theory should allow me to have near unlimited detail (4-6 million polys at any given time) in a local area around the player running at 60-100 FPS on a single GTX 770. I am rendering all 20+ million polys in all their vertical glory.
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